![]() The sprites of modern Dragon Quest are “better”, in the sense that they feature smoother curves and greater details than what we saw in the 8-bit graphics from back on the NES, but aesthetically they are hard and ugly on the eyes, and exactly what you might expect from someone that decided to remake the games in RPG Maker using free, shoddy characters and enemy designs. On the big screen, playing with the console docked, it’s even worse. ![]() ![]() On the Switch screen, the effect his hideous. Rather than bring us the original titles and original art, Square Enix, in its infinite wisdom, decided to instead bring us the “modern” versions of these games, which use the sprites and other “art” elements taken the mobile phone ports of each. The problem, to deal with the bugbear right from the start, is that these games all look absolutely terrible. I’ve decided to lump the reviews of these together into one, because my thoughts on each is largely the same, and, being upfront, I’m equally annoyed by all three of them. ![]() On the same day, albeit arriving with far less fanfare, ports of the first three Dragon Quest titles also landed for download off the eShop. Last week the Nintendo Switch got a superb port of the most recent Dragon Quest title. ![]()
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